WeaknessesNo specific weaknesses are mentioned in the available reviews. There’s no information on waiting times, language settings, or accessibility.
StrengthsAtmosphere and decor are lovingly made and carry the underwater feel. The puzzles are varied and cleanly integrated into the scenery. The team accompanies attentively and warmly, without being intrusive.
SecurityThere’s a clear briefing with instructions beforehand. The group is monitored during the game and can get support at any time.
Level of fearFeels more adventurous than scary, with no horror moments mentioned. Age details are missing; tends to be family-friendly, but without solid data.
Actors' gameNo live acting mentioned; interaction runs via the game master. The gamemaster keeps an eye on the group and helps when needed.
Quality of riddlesVaried, logically comprehensible tasks that fit the theme well. Hints aren’t limited, which avoids frustration and keeps the flow. Overall fair design, without cheap distractions.
PlotAdventure aboard the Nautilus with a journey into the deep – classic Jules Verne flair without frills. The story serves as a throughline through the room, without spoilers.
Difficulty levelManageable with hints and therefore suitable for beginners. Depending on hint use, rather medium; experienced groups play through smoothly.
Reviews