WeaknessesSomething gets lost in very large groups; with seven, some felt it was too crowded. Puzzle die-hards hunting for really tough nuts may find it too easy. Beyond that, concrete criticisms were rarely mentioned.
StrengthsImmersion and tech are high-level, with surprising effects and lots of aha moments. Music, lighting, and set design carry the tension from start to finish. The story feels cohesive and moves you elegantly from station to station.
SecurityNo negative safety notes; it feels like a standard-briefed experience. The play area is described as relatively large, which gives room to move.
Level of fearDark, atmospheric, and tense—more creepiness than shock horror. Sensitive kids might feel uneasy; for teens and adults it fits well.
Actors' gameNo indications of live acting. Interaction arises mainly through the space, tech, and cooperative tasks.
Quality of riddlesPuzzles are coherent, fair, and well embedded in the narrative, with clear aha moments. Difficulty is moderate; the focus is on flow. Cooperative elements are present and sensibly placed.
PlotYou follow a bloody trail in Transylvania: carriage abandoned, coachman gone—something uncanny has happened. Without spoilers: the investigation leads through an 18th-century setting toward the question of who struck so fast and brutally.
Difficulty levelMore beginner-friendly to medium, ideal for teams that value atmosphere and flow. Doable with two; experienced puzzlers will enjoy the staging rather than maximal difficulty.
Reviews