WeaknessesThere is criticism of the puzzle design: many locks, partly weak logic, and 'darkness as a puzzle'. The tech feels thin, and not everyone finds it truly scary.
StrengthsActing and immersion carry the experience, the atmosphere is nerve-racking and unique. Team dynamics and interaction with the character create real highlights.
SecurityThere are hardly any concrete safety details; the Gamemaster is described as attentive and helpful. Overall, the setting feels supervised and controlled.
Level of fearFor many, very startling with frequent jump scares and goosebump moments, but milder for some. Rather not for children or very sensitive players.
Actors' gameThe actress portraying 'Johanna' is almost unanimously celebrated and is the heart of the experience. The game relies heavily on direct, intense interaction with the character.
Quality of riddlesQuality varies: some tricky tasks, but also puzzles that feel frustrating due to darkness and unclear lock assignment. Mostly classic locks, little tech. Fairness is given, but suffers at points due to the staging.
PlotYou are to rescue your possessed fellow student Johanna from the hands of Professor Morbus while the uncanny breathes down your neck. The story is clear and drives the tension without frills.
Difficulty levelOverall feels medium to hard and demands good communication. Experienced teams feel comfortable, beginners might struggle with darkness and coordination.
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