About the escape room
Escape room for school classes in Chemnitz
No frontal lecture, no watching – all pupils solve puzzles together, communicate and experience real teamwork.
Why school classes love the escape room
An escape room is not a normal outing for a school class. There are no passive spectators. All pupils are active at the same time: they search for clues, propose hypotheses, try out ideas and experience firsthand that communication and teamwork make the difference.
At exit Sachsen, classes of between 20 and 35 people can play simultaneously — split across several rooms that start in parallel. This avoids long waiting times and lets each group experience its own adventure. The rooms are designed so that no prior knowledge is required. A gamemaster accompanies the session and is available at any time for hints.
For project days, class trips and graduation outings, exit Sachsen therefore offers an activity where fun and real learning come together.
What students take away
In the escape room, pupils directly experience the impact of teamwork. Tasks that would be impossible alone become solvable through communication and the combining of different ideas. Students who are usually reserved in class may suddenly contribute the decisive clue in the escape room.
It’s not just fun. Logical thinking, spatial imagination, patience and structured approaches are trained playfully. At the same time, a genuine shared experience is created that the class will talk about even after the outing.
The price calculator shows you immediately what the experience will cost for your class — simply choose the "School class" rate and enter the number of participants.
Important information and features of the escape room
Das Schulklassen-Angebot ist für Gruppen zwischen 20 und 35 Personen ausgelegt. Die Schülerinnen und Schüler spielen gleichzeitig in mehreren Räumen parallel, sodass keine Wartezeiten entstehen. Für Schulklassen stehen Laboratorium A und B sowie Secret Service A und B zur Verfügung. Ab 29 Personen ist zusätzlich der Mystery Room buchbar. Ein Gamemaster erklärt alles vor dem Start und steht während des Spiels für Hinweise zur Verfügung. Wir empfehlen das Angebot ab Klasse 6 (ca. 11–12 Jahre).
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