WeaknessesOccasionally the tech hiccupped briefly, but it was fixed quickly. For complete newcomers, some tasks can be demanding without hints.
StrengthsAtmosphere and set design are top-notch and pull you in instantly. Staff are attentive, friendly, and give help at exactly the right moments.
SecurityA clear briefing and attentive supervision convey safety. If issues or stalls arise, help is quick and unobtrusive.
Level of fearNoticeably creepy with moments of real tension, more psychological than splatter. For very sensitive guests and younger children it can be too intense.
Actors' gameThe gamemasters are present, helpful, and sometimes perform with voice and story, which boosts immersion. English-language support works flawlessly.
Quality of riddlesThe tasks are creative, varied, and mostly fair. A good mix of riddling and combining, rarely frustrating—more aha moments. Hints arrive discreetly and in tune with the game’s flow.
PlotYou investigate an abandoned sanatorium at night, get overpowered, and wake up inside again—observed, confused, with strange marks on your arm. Then it’s: keep calm, read the clues, and figure out what’s going on here.
Difficulty levelMedium to challenging difficulty, ideal for teams with some experience. Beginners get through fine with hints.
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