WeaknessesThe story isn’t present in every puzzle, which pulls some out. The challenge is high and can overwhelm newcomers. In some spots it takes longer to find the spark.
StrengthsVery coherent puzzle design with original ideas and fair solvability. Good hosting and hints at the right moments. Intense, dense setting with a convincing sense of pressure.
SecuritySupervision seems attentive; briefing and help are there when needed. No indications of unsafe situations or chaotic procedures.
Level of fearSlightly uncanny and at times scary, but without heavy shock effects. For children only with caution; fine for teens and adults.
Actors' gamePraised above all are the friendly team and targeted hints. No reports of live acting in the room; interaction apparently runs via hint systems.
Quality of riddlesDemanding, logically linked, and varied, with a few fresh twists. Feels largely fair, without unclear arbitrariness. Some elements even require keeping still – a neat little thrill.
PlotYou are test subjects in a bunker and must get out before it’s too late. The framing story holds, even if not every task mirrors the experiment theme.
Difficulty levelOn the harder side and thus ideal for experienced groups. Beginners should expect hints, otherwise it can drag.
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