WeaknessesFor some it feels too guided or overall a bit too easy, so it’s over quickly. One point can be briefly overwhelming, and in some cases the second half dips visually. The room’s warmth was mentioned once, but fits the desert theme.
StrengthsStrong set design with lots of detail and fitting story integration. Varied, fair puzzles, plenty of tech, good puzzle flow without a lock overload. Attentive game mastering with a deft touch.
SecurityThere’s a clear briefing and subtle support in play. Everything feels safe and well supervised, without stressful or risky situations.
Level of fearVery little horror; more tension and discovery. Kids can join as long as they like puzzles.
Actors' gameGame masters are present, friendly, and give hints exactly when needed. Acting elements aren’t the focus; emphasis is on puzzles and atmosphere.
Quality of riddlesLogical, fair, and varied, with a strong high-tech component and tactile moments. Not lock-driven; the flow clicks once you grasp the crux. Easy start, more demanding toward the end.
PlotYou investigate an abandoned diner in the Nevada desert, where after an Illuminati incident earthquakes and strange phenomena occur. UFO rumors, a quantum computer, and a mission with a briefing give it a cinematic frame.
Difficulty levelGood for beginners and mixed groups, with a short difficulty spike that demands organization and communication. Pros find it rather easy and may be out quickly.
Reviews