WeaknessesHardly any recurring criticism; if you’re after horror or extreme toughness, this isn’t it. Some groups reach the finish quite comfortably with a small nudge. For experienced pros, somewhat easy in places.
StrengthsVery well‑thought‑out, fair puzzles with plenty to touch and clear logic. Attentive hosting and a pleasant atmosphere, the room is in good shape. Cohesive sci‑fi setting with good flow.
SecurityThe room is described as well‑kept and well supervised, with no safety complaints in the reviews. No further safety details are mentioned.
Level of fearLittle to no creepiness, more of a space adventure. Feels family‑friendly, no specific age notes given.
Actors' gameNo live acting mentioned; the game master is repeatedly praised for friendliness and timing of hints. Clues are helpful but not intrusive.
Quality of riddlesLogical, varied, and fair, with a good mix of technical and classic elements. Parallel puzzling is possible, not a pure number‑code room. The game flow stays coherent to the end.
PlotSpace lab with an oxygen leak, the clock is mercilessly ticking down. You must reach the shuttle and launch back to Earth in time—clear mission, no spoilers.
Difficulty levelOverall medium and very beginner‑friendly, quite doable with pinpoint hints. Experienced teams get through rather quickly.
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